May 25, 1977. Tonight, Star Wars opens.

You are not in the audience.

You are at the ticket window.

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BOOTH is a real-time management game set during the most anticipated premiere in pop culture history. People have been lining up for hours. The crowd is restless.

Your job: take their money, decide if they get in. Five minutes. That's all.

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Each customer puts money on the counter. Before you decide, you read three things:

· Is there enough money?

· Are they a minor? (Always rejected.)

· Are the bills real? (Fakes always rejected.)

You have three actions: ACCEPT, REJECT, or ASK FOR MORE (once per customer).

The crowd's mood bar stays still while you work. Wait more than five seconds and it starts to fall. Make the wrong call and it drops hard.

Slow is manageable. Wrong is not.

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Inspired by Papers, Please and This Is Not My Neighbor.

Plays in browser · ~5 minutes · No install required.

Design & Code — Ignacio Diaz Mulligan

Code — Francisco Pasini

Art — Gonzalo Duarte de los Reyes

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